VR? Game? Instalation? Video? Performance?
Without sleep in time after, now, historical. It seeks the consequences of the decisions, in a silent discussion with the visited, unvisited. Through fictitious city of the future, after tragic events, the siege, the workshop and the fate. It finds itself in the monastery of st Anežka, the archaeological site of the forgotten moment, the others are with us together, their fragments. We have to get out, listen to the echoes of reality and anticipate possible parallel constructions in the environment of one of them, in the dominium, in one of the many manor.
Dominium is working with Oculus VR sets. Now as independent runnign build from Unity.
Originaly project comes from Audio Visual performances created with PureData and Unity3D, synchronized with OSC. Due to that, it is possible to present project in extended version as performance offering possibilities like ambisonic multichannel audio, Mullti projections, if computer with more video output is provided, another person with VR to walk through infront of projections is needed too. Operator is distributing aditional audio layers, controlling Visual flow, modulations..